Intelligence Agencies Fund Games for Spying + RECAP

04 Education, 10 Security, Advanced Cyber/IO, Augmented Reality, Cultural Intelligence, Government
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Spy Games: Intelligence Agency to Fund Video Games for Spooks

Sharon Weinberger Contributor

Scientists say video games can increase concentration, help with learning and even improve decision-making skills. Now, in an effort to improve the work of spies, the intelligence community may also resort to using educational games.

Phi Beta Iota: Nothing the secret world does in gaming can be called serious, and that includes the ridiculous DARPA initiative to model a world so as to influence what real people think.   There is no game that can help those put into IC leadership positions or those who continue to allow $75 billion a year to be spent on technical collection and contractor butts in seats that produce “at best” 4% of what top commanders need.  The insanity continues.  The ONLY “serious game” any intelligence community should be funding (and ideally all together in the aggregate) is the EarthGame designed by Medard Gabel.  Medard was co-creator with Buckminster Fuller of the analog World Game, and the only person truly qualified to create the EarthGame in the context of a global Strategic Analytic Model that allows to design a world that works for all.  Anything less is a corruption of the possible.

See Also:

Review: Knowledge As Design

Review: Ideas and Integrities–A Spontaneous Autobiographical Disclosure

Review: The World Is Open–How Web Technology Is Revolutionizing Education

Review (Guest): Cognitive Surplus–Creativity and Generosity in a Connected Age

Review: The Hidden Wealth of Nations

Review: Nonzero–The Logic of Human Destiny

Review: Building Social Business–The New Kind of Capitalism that Serves Humanity’s Most Pressing Needs

Robert Garigue: Feedback for Dynamic System Change

Tom Atlee Proposes distributed-intelligence, crowd-sourcing participatory think tank for popular common-sense policies, unhindered by party affiliations and ideology

Design for the Other 90% Exhibit + “Micro-Giving” Global Needs Index to Connect Rich to Poor/Fullfill Global-to-Local Requests

FuturICT Living Earth Simulator; EarthGame / Whole Earth Strategic Analytic Model

Reference: WATER–Soul of the Earth, Mirror of Our Collective Souls

Reference: Harvard Discovers “Shared Value”

Reference: On the Issues from Abortion to War & Peace

Worth a Look: Intelligent Design–Six Star Stuff

Worth a Look: Books Reviews on Education for Freedom & Innovation

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