Michel Bauwens: Amplify Brooklyn – Designing A Sustainable Economy At The Community Level

Amplify Brooklyn: Designing A Sustainable Economy At The Community Level EXTRACT: This fall, graduate students in the Transdisciplinary Design MFA program at Parsons, in New York City, worked with Penin and her co-director, Eduardo Staszowski, to create Amplify, an exhibit currently on display at Brooklyn’s Arts at Renaissance, which demonstrates existing and potential design solutions …

Michel Bauwens: The Weave – Participatory Process Design Guide

  The Weave: Participatory Process Design Guide What would the ideal strategic planning engagement look like? The Weave provides guidance for sustainability practitioners wishing to more deeply engage people in creating their sustainable future Via ddrrnt, David Hodgson Read full post, free download.

Venessa Miemis: Awareness Design – The Most Powerful Field for Our Future?

Awareness Design: The Most Powerful Field for Our Future? OK, OK, I don’t really subscribe to anything being “the most” of something… the headline was just a bit of sensationalism to capture your attention. 😉 *gently slaps self on wrist* However, now that you’re here, I want to make a case for a new field of …

Tom Atlee: The Design Economy – How to Meet the Challenges of the Next Economic Era

The concepts of “design” and “association” in this article, related so fundamentally to the creation and contextualization of important information, seems closely related to the idea of open intelligence and the larger meme of open everything.  So, fyi. The Design Economy: How to Meet the Challenges of the Next Economic Era Joe Costello, author of …

JUST OUT: The New Designing A World That Works for All by Medard Gabel & Global Laboratory Participants

purchase a paperback copy download color version pdf (32MB) download black-and-white version pdf (16MB) Goals of the Lab See the movie Medard Gabel, co-creator with Buckminster Fuller of the analog World Game, is the designer of EarthGame(TM) and the foremost comprehensive architect for a massive multiplayer game that connects all humans with all information in …

Reference: Ken Bausch on Third Phase Science and Dialogic Design Science

FREE BLEEDING EDGE THINKING  —  ADVANCES IN ACHIEVING INTELLIGENCE WITH INTEGRITY Memorable Short-Cut:  http://tinyurl.com/GWU-3rdOrder 2012-03-04 Ken Bausch on Third Phase Science (Handout) 2012-03-04 Ken Bausch Third Phase Science (Slides) The George Washington University University Seminar on Reflexive Systems Friday, March 2, 2012 from 10:00 am-12:00 pm Funger Hall, Room 320, 2201 G Street NW A …