Reference: 21st Century Leadership-12 Guidelines

Blog Wisdom, Collective Intelligence, Commerce, Commercial Intelligence, Corporations, Counter-Oppression/Counter-Dictatorship Practices, Cultural Intelligence, Government, Methods & Process

….in the future, any company that lacks a vital core of Gen F employees will soon find itself stuck in the mud.

With that in mind, I compiled a list of 12 work-relevant characteristics of online life. These are the post-bureaucratic realities that tomorrow’s employees will use as yardsticks in determining whether your company is “with it” or “past it.” In assembling this short list, I haven’t tried to catalog every salient feature of the Web’s social milieu, only those that are most at odds with the legacy practices found in large companies.

1. All ideas compete on an equal footing.
2. Contribution counts for more than credentials.
3. Hierarchies are natural, not prescribed.
4. Leaders serve rather than preside.
5. Tasks are chosen, not assigned.
6. Groups are self-defining and self-organizing
7. Resources get attracted, not allocated.
8. Power comes from sharing information, not hoarding it.
9. Opinions compound and decisions are peer-reviewed.
10. Users can veto most policy decisions.
11. Intrinsic rewards matter most.
12. Hackers are heroes.

Read full post in glorious detail.

Tip of the Hat to Steve Denning at LinkedIn.

Phi Beta Iota: We've been skirting all of these since 1988, and even more so since we opened Hackers on Planet Earth (HOPE) in 1994.  Please do read the full articulation, and pass it on.  It's is the single best summary we have found to date.

See Also:

Graphic: Digital Learners versus Analog Teachers

Graphic: Principles of War versus Principles of Peace

Journal: Google Expands Open Source Platform

03 Economy, Commercial Intelligence, Corporations, Mobile, Technologies

Source Seeker

Google Code wants to become a bigger source forge by Julie BortGoogle Code hosts more than 250,000 open source projects but until last week, only allowed projects that used a limited number of licenses. But on Friday, Google announced it would leave the license discrimination to the folks that do it best, the Open Source Initiative. It will now accept into its forge projects covered by any OSI license. Open source licenses are abundant because a developer that creates something has the right to choose the conditions on a project when sharing it. Phil… 2

Inside the iPhone Maker, the Man Who Makes Your iPhone & the Human Costs

01 Poverty, 07 Other Atrocities, Civil Society, Commerce, Corporations, Media, Mobile, Money, Banks & Concentrated Wealth, Technologies, True Cost
photo by Tony Law

The Man Who Makes Your iPhone

September 9, 2010
By Frederik Balfour and Tim Culpan

Foxconn founder Terry Gou might be regarded as Henry Ford reincarnated if only a dozen of his workers hadn't killed themselves this year. An exclusive look inside a postmodern industrial empire.  On a crushingly hot mid-August day at Foxconn's Longhua factory campus in Shenzhen—where a dutiful army of 300,000 employees eats, sleeps, and churns out iPhones, Sony PlayStations, and Dell computers—workers indulged in a rare moment of celebration. First, there was a parade, an Alice in Wonderland spectacle of floats, blaring vuvuzelas, and workers dressed up as Victorian ladies, geishas, cheerleaders, and Spider-Men. This was followed by a two-hour rally inside a vast sports stadium featuring acrobats, musical performances, fireworks, and life-affirming testimonials punctuated by chants of “treasure your life” and “care for each other to build a wonderful future.”

photo by Tony Law

Inside the iPhone Maker

By Frederik Balfour

Foxconn Gives Bloomberg Businessweek Unprecedented Access

Foxconn, the secretive Taiwanese company that produces Apple's iPhone and iPad, the Sony PlayStation, Nintendo Wii, and Dell computers, was forced into the limelight in May 2010 after a dozen employees committed suicide, most by jumping from company dormitories. As part of a much needed public relations effort, Foxconn granted Bloomberg Businessweek unprecedented access to the company's factory floors, worker dorms, suicide helpline operators, and the company's charismatic chairman and founder, 59-year-old Terry Gou. Here are some images of its sprawling facility in Longhua, a suburb of Shenzhen, China, where more than 300,000 migrant laborers work.

Video: Visions of the Gamepocalypse, Possible Futures, Waking Up, Thinking, and Creating a Better World

04 Education, Augmented Reality, Corporations, Cultural Intelligence, Geospatial, Peace Intelligence, Technologies
See the "Long Short" (short video) on gaming and Jesse Schell's presentation

Jesse Schell: Visions of the Gamepocalypse

Hosted by The Long Now Foundation

This is a provoking and entertaining presentation.
After the short video called “Pixels” prior to the presentation, Jesse Schell starts off with what if life becomes, not Orwellian, but Huxleyan (Brave New World) where pleasure achieved through technology grips the whole lives of citizens. Imagine sensors attached to commercial products from toothbrush to television (and electric tattoos linked to Facebook) collecting data + wi-fi connections uploading behavior data to the Web.  People can earn “points” like in a gaming environment depending on their behavior and habits and these points can be used for coupons, deals, and other corporate profit-pursuing conceptions.

Soon the presentation gets into prediction and if the more one practices at predicting the future, the better one can become.  Other parts of the presentation:

  • The upward trend of mobile gaming application sales versus console gaming systems, and how micro-transactions of money (Zynga, Playdom, Playfish, Bigpoint) in connection with social networking will be like peanut butter + chocolate.
  • Dream states (REM sleep) as un-tapped territory that most likely advertisers will reach first.
  • Virtual money such as “Farm cash,” and World of Warcraft gold was mentioned to attract product attention.
  • A stat was shown of commercial ads on television rising from 13% in 1950 to 36% today.
  • “Battlefield of the 21st century” as how you spend your day and carving up those percentages to target your behaviors

Continue reading “Video: Visions of the Gamepocalypse, Possible Futures, Waking Up, Thinking, and Creating a Better World”

Google: Post-Geographical, Post-National Super-State (Distorted Multi-Plex Eye)

Civil Society, Commerce, Corporations, Privacy, Technologies

Google’s Earth

By WILLIAM GIBSON
August 31, 2010

“I ACTUALLY think most people don’t want Google to answer their questions,” said the search giant’s chief executive, Eric Schmidt, in a recent and controversial interview. “They want Google to tell them what they should be doing next.” Do we really desire Google to tell us what we should be doing next? I believe that we do, though with some rather complicated qualifiers.

Science fiction never imagined Google, but it certainly imagined computers that would advise us what to do. HAL 9000, in “2001: A Space Odyssey,” will forever come to mind, his advice, we assume, eminently reliable — before his malfunction. But HAL was a discrete entity, a genie in a bottle, something we imagined owning or being assigned. Google is a distributed entity, a two-way membrane, a game-changing tool on the order of the equally handy flint hand ax, with which we chop our way through the very densest thickets of information. Google is all of those things, and a very large and powerful corporation to boot.

We have yet to take Google’s measure. We’ve seen nothing like it before, and we already perceive much of our world through it. We would all very much like to be sagely and reliably advised by our own private genie; we would like the genie to make the world more transparent, more easily navigable. Google does that for us: it makes everything in the world accessible to everyone, and everyone accessible to the world. But we see everyone looking in, and blame Google.

Continue reading “Google: Post-Geographical, Post-National Super-State (Distorted Multi-Plex Eye)”

Event: 16 Sept 2010, Wash DC, Miller-McCune-Live! Debate (Is Washington for Sale to Special Interests?)

Commerce, Corporations, Government, Power Behind-the-Scenes/Special Interests
Event link

September 16 @ 8:30am (breakfast will be served at 8:00am)

National Press Club
First Amendment Lounge
529 14th Street, NW
Washington, D.C.

Moderated by Miller-McCune Editor-in-Chief John Mecklin, the panelists are Rolf Lundberg, Jr., U.S. Chamber of Commerce; Craig Holman, Public Citizen; and Frank Baumgarter, co-author of Lobbying and Policy Change.

Continue reading “Event: 16 Sept 2010, Wash DC, Miller-McCune-Live! Debate (Is Washington for Sale to Special Interests?)”

Video: MAD AS HELL (by the late Aaron Russo) about a Republic of Corporations, Banking, and the Dying Breed of Individual Freedom

Civil Society, Corporations, Corruption, Government, Media, Money, Banks & Concentrated Wealth, Videos/Movies/Documentaries

This is the first video part of eleven parts on YouTube. This video (1990's) by the late Aaron Russo earned him a visit from Nicholas Rockefeller around the time Russo was running for governor of Nevada as stated in this video interview before he died in 2007. Part two reveals Russo's commentary on “totalitarianism” disguised as anti-terrorism long before 9/11 with the passage of the Clinton anti-terrorism bill in the 90's.

Continue reading “Video: MAD AS HELL (by the late Aaron Russo) about a Republic of Corporations, Banking, and the Dying Breed of Individual Freedom”