Journal: Missile Defense as a Metaphor

Collaboration Zones, Communities of Practice, Ethics, Key Players, Policies, Threats
Strategic Analytic Matrix
Strategic Analytic Matrix

The Obama Administration means well, no question about it.  They simply do not know what they do not know, and no one within the US Intelligence Community appears capable of speaking truth to power.

The truth that needs to be spoken is that Washington lacks both integrity and intelligence (as in thoughtful holistic decision-making).  Washington lacks a strategic analytic model, it lacks a commitment to eradicating the ten high-level threats to humanity (terrorism is ninth, a traffic accident, nothing more), and it lacks a process for harmonizing budgets and behavior across twelve core policy domains as illustrated below.

Continue reading “Journal: Missile Defense as a Metaphor”

Worth a Look: Medard Gabel, EarthGame and More

Academia, Commerce, Earth Intelligence, Peace Intelligence, Policies, Threats, Topics (All Other), True Cost, Worth A Look
Professor Medard Gabel
Professor Medard Gabel

Medard Gabel was for many years #2 to Buckminister Fuller, and a co-creator of the analog World Game.  As a founding director of Earth Intelligence Network, a 501c3 Public Charity, he created–and retains ownership of–the EarthGame.

Earth Tools = Serious Structured Games
Earth Tools = Serious Structured Games

Below are four specific modules that can be used NOW to excite both students and executives about the importance of sustainable design, strategic analysis, and the unity of knowledge–what E. O. Wilson calls Consilience.

Advise the President
of the United States in the
Presidential Advisor Game
learn more …

Save the World
from climate disaster in the
Climate Change Game

learn more …

Green Your Campus
in the
Campus GreenGame

learn more …

Bring Peace to the World
in the
World PeaceGame

learn more …

Other BigPictureSmallWorld programs and simulations include the LeadershipGame, The FutureGame and our week-long summer program at the United Nations and Chestnut Hill College—the Design Science Lab.

Phi Beta Iota strongly recommends anything and everything that Medard Gabel has created and offers.Give him a call to see how one of his programs will fit into your program today at 610.566.0156!

NOTE:  We *will* create the World Brain and the EarthGame, it is only a matter of when, not if.  Get started now by engaging Medard Gabel to show you how you can make sense, make strategy, and advance the common good while achieving your own worthy goals.

Journal: EarthGame–What DoD & NATO Want, What Can Be Done Faster, Better, Cheaper

Earth Intelligence, Methods & Process, Military, Peace Intelligence, Policies, Policy, Reform, Strategy, Technologies, Threats, Tools
Full Story Online
Full Story Online

Sentient world: war games on the grandest scale

Mark Baard

23rd June 2007

Perhaps your real life is so rich you don't have time for another.

Even so, the US Department of Defense (DOD) may already be creating a copy of you in an alternate reality to see how long you can go without food or water, or how you will respond to televised propaganda.

The DOD is developing a parallel to Planet Earth, with billions of individual “nodes” to reflect every man, woman, and child this side of the dividing line between reality and AR.

Called the Sentient World Simulation (SWS), it will be a “synthetic mirror of the real world with automated continuous calibration with respect to current real-world information”, according to a concept paper for the project.

Full Story Online
Full Story Online

A ‘Second Life’ for NATO Staffers

Katie Drummond

September 4, 2009

This isn’t the first time NATO has toyed with virtual training programs. In February, they requested a computerized replica of Afghanistan, complete with data on Afghan economics, politics and culture, to be used by war planners in decision-making considerations. And two years ago, the Navy asked for the same thing, but with Iraq as the targeted 3D nation.

Phi Beta IotaEarthGame by Medard Gabel does all this and more, for no more than $2 million a year, with one caveat: it is unaffordable and unachievable if DoD and NATO insist on everything being Top Secret.

Who’s Who in Earth Intelligence: Medard Gabel

Alpha E-H, Earth Intelligence

Medard Gabel

Medard Gabel is a noted author and speaker who co-founded World Game Institute with Buckminster Fuller. Medard also founded BigPictureSmallWorld, Inc..  In conjunction with Global Education Motivators, Medard created the Design Science lab which is a workshop for developing strategies to address the United Nations Millennium Development Goals.  As #2 to Buckminster Fuller for many years, he helped create the analog World Game.  More recently, as a founding member of the Earth Intelligence Network, a 501c3, he created the preliminary staffing and funding plan for creating the digital EarthGame(TM).

His influence was central to the chapter, “World Brain as EarthGame,” in COLLECTIVE INTELLIGENCE: Creating a Prosperous World at Peace (EIN, 2008).

See Also:

Graphic: Medard Gabel’s Cost of Peace versus War

About: EarthGame and World Brain

Worth a Look: Medard Gabel, EarthGame and More

DuckDuckGo Search Results

Wikipedia Bio with Many Links


Speakers' Bureau

Graphic: Medard Gabel’s Cost of Peace versus War

Citizen-Centered, Earth Orientation, Policies-Harmonization, Strategy-Holistic Coherence
Medard Gabel
Medard Gabel

Medard Gabel, #2 to Buckminster Fuller in creating the analog World Game, is the creator of the EarthGame, trademarked in his name and the foundation for the Earth Intelligence Network vision of creating a World Brain that allows for 24/7 panarshy–all minds, all information, all the time.  Visit Medard at his logo on the left.  Read his high-level summary of how inexpensively he can create the EarthGame at Frog right.



Review: Global Inc.–An Atlas of the Multinational Corporation

5 Star, Atlases & State of the World, Capitalism (Good & Bad)

Global Inc.First Rate Visualization, Can Be Applied to Everything,

February 21, 2007

Medard Gabel

I was trained in the 1970's, and did my undergraduate thesis on “Multinational Corporations: Home and Country Issues.” I could have used this stellar book back then. It does for multinational corporations what “Global Reach” by Richard Barnett did, in the 1970's, but with a powerful method adapted from “State of the World” atlases.

This book could easily be converted into an online interactive serious game for change useful not only to students, but to governments. The book not only charts where and how much the multinationals are doing, but it goes into direct impacts (both benefits and external diseconomies), concluding with an absolutely brilliant section on effects of both governments and multinational corporations across the economic, health, environment, technology, culture, education, and law sectors.

The graphics are in a class by themselves, the notes are effective and to the point (if you're over 50 as I am, you may need granny glasses for some of the fine print), the overall layout is very well done, and the sources as well as the index are top-notch.

One of the principal authors of this book, Medard Gabel, was associated with Buckminster Fuller when they conceptualized the World Game, which today is still an analog gtame with cards, token, and hard-copy maps. The author has moved on to found BigPictureSmallWorld, producing serious games on hunger and other topics, and he points with great respect to Real Lives, by his friend and colleague Bob Runyan, which can be downloaded such that your teen-ager can experience the real life of a Bangladeshi girl or an Iraqi teen-ager before the US invasion.

Not only is this book tremendous on substance, I believe it is, along with State of the World Atlas and other similar books that I have reviewed in the past, the first view of what a real-time live online Earth Game will look like, where individuals can “game” and learn and act at the zip code level, the state/province level, the national level, and the global levels, first setting their social values, then interacting with the ten high level threats, the twelve policies, and the eight major players other than the EU and the US. From such a game will come informed engaged citizens who will demand moral capitalism and honest democracy.

I don't want to over-sell this book, so take the following with a grain of salf: this book is to serious games as the printing press was to the democratization of knowledge. The next big leap for mankind is going to be the use of serious games for change to help individuals at every socio-economic level and in every ideo-cultural milieu, “make sense” of all information in all languages all the time. We are now ready for the Earth Game that will allow the people to complete with elites in publicly solving global problems, and it is my view, and I believe also the view of at least one of the authors of this book, that the people working within an open global game will soundly defeat the elites who have relied for too long on very expensive secret intelligence and the deception and manipulation of public opinion, while restricting public knowledge. That era is OVER, and this book is one of the building blocks for the new world of public intelligence in the public service.

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