Inside the iPhone Maker, the Man Who Makes Your iPhone & the Human Costs

01 Poverty, 07 Other Atrocities, Civil Society, Commerce, Corporations, Media, Mobile, Money, Banks & Concentrated Wealth, Technologies, True Cost
photo by Tony Law

The Man Who Makes Your iPhone

September 9, 2010
By Frederik Balfour and Tim Culpan

Foxconn founder Terry Gou might be regarded as Henry Ford reincarnated if only a dozen of his workers hadn't killed themselves this year. An exclusive look inside a postmodern industrial empire.  On a crushingly hot mid-August day at Foxconn's Longhua factory campus in Shenzhen—where a dutiful army of 300,000 employees eats, sleeps, and churns out iPhones, Sony PlayStations, and Dell computers—workers indulged in a rare moment of celebration. First, there was a parade, an Alice in Wonderland spectacle of floats, blaring vuvuzelas, and workers dressed up as Victorian ladies, geishas, cheerleaders, and Spider-Men. This was followed by a two-hour rally inside a vast sports stadium featuring acrobats, musical performances, fireworks, and life-affirming testimonials punctuated by chants of “treasure your life” and “care for each other to build a wonderful future.”

photo by Tony Law

Inside the iPhone Maker

By Frederik Balfour

Foxconn Gives Bloomberg Businessweek Unprecedented Access

Foxconn, the secretive Taiwanese company that produces Apple's iPhone and iPad, the Sony PlayStation, Nintendo Wii, and Dell computers, was forced into the limelight in May 2010 after a dozen employees committed suicide, most by jumping from company dormitories. As part of a much needed public relations effort, Foxconn granted Bloomberg Businessweek unprecedented access to the company's factory floors, worker dorms, suicide helpline operators, and the company's charismatic chairman and founder, 59-year-old Terry Gou. Here are some images of its sprawling facility in Longhua, a suburb of Shenzhen, China, where more than 300,000 migrant laborers work.

Y Combinator Hacker News Community’s Model for Info-Sharing & Potential for Collective Intelligence

03 Economy, 04 Education, 11 Society, Academia, Civil Society, Collective Intelligence, Commerce, Cultural Intelligence, Government, Hacking, Law Enforcement, Media, Military, Mobile, Non-Governmental, Peace Intelligence, Technologies

Hacker News” has a welcome page and guidelines page offering an overview of what the organizers expect from those planning on posting comments and why it's good overall for the community.  I (Jason Liszkiewicz) was impressed with this. Hacker News has a solid number of participants and provides a simple and mature format for exploring and contributing thoughtful feedback, insight and resources.

It has a jobs link (mainly for engineers and programmers) and the “Ask Hacker News” link which enables the community to share information and reply to what is shared. Such a model (deemed an “experiment”) that provides mature and thoughtful information-sharing is something we need more of. Communities inter-linking with communities (or at least over-lapping) to spill over each others insights can be invaluable and potentially priceless.

Example: Ask HN: What do you perceive as worth spending money on?

This simple and useful model is something I hoped would emerge + converge from the SMS/text messaging developers at ChaCha.com (humans online responding to text messaged questions) or somewhere else. Converging multi-community info-sharing online, offline, and through the mobile world on a global scale is an exciting possibility.

The next level to all of this exists in the form of ideas or fragmented applications but it seems not beyond that, yet.

Email earthintelnet|at|gmail.com or post something at this new forum to discuss these ideas. Or, provide some mature and thoughtful feedback at the Hacker News community.

Journal: America’s Army–Tough, Isolated, Happy

04 Inter-State Conflict, 05 Civil War, 07 Other Atrocities, 11 Society, Cultural Intelligence, Military, Officers Call, Power Behind-the-Scenes/Special Interests
Marcus Aurelius Recommends

Ladies and Gentlemen:

I suggest to you that this article is a keeper, that David Woods gets it.  While it focuses on the Army, I think it's applicable in significant part to the other

David Wood Biography

DoD military Services, particularly to the Marine Corps, and to one or two non-DoD Federal agencies have been close partners in the national security effort.

V/R,

REDACTED

In the 10th Year of War, a Harder Army, a More Distant America

The U.S. Army now begins its 10th continuous year in combat, the first time in its history the United States has excused the vast majority of its citizens from service and engaged in a major, decade-long conflict instead with an Army manned entirely by professional warriors.

This is an Army that, under the pressure of combat, has turned inward, leaving civilian America behind, reduced to the role of a well-wishing but impatient spectator. A decade of fighting has hardened soldiers in ways that civilians can't share. America respects its warriors, but from a distance.

EXTRAORDINARY BRILLIANT STUFF “MUST READ”

“A lot of us are here because society has no further use for us,” he said. “The Army has become home for a lot of restless souls who can never really go back.

See Also:

Worth a Look: Book Reviews on Corruption
Worth a Look: Book Reviews on Dereliction of Duty (Defense)
Worth a Look: Book Reviews on Poverty
Worth a Look: Book Reviews on War Complex—War as a Racket

Journal: A Case Study in Confused Secrecy

09 Justice, 10 Security, 11 Society, Secrecy & Politics of Secrecy
Marcus Aurelius Recommends
Full Story Online

September 9, 2010

Pentagon Plan: Buying Books to Keep Secrets

By SCOTT SHANE

WASHINGTON — Defense Department officials are negotiating to buy and destroy all 10,000 copies of the first printing of an Afghan war memoir they say contains intelligence secrets, according to two people familiar with the dispute.

The publication of “Operation Dark Heart,” by Anthony A. Shaffer, a former Defense Intelligence Agency officer and a lieutenant colonel in the Army Reserve, has divided military security reviewers and highlighted the uncertainty about what information poses a genuine threat to security.

Continue reading “Journal: A Case Study in Confused Secrecy”

Video: Visions of the Gamepocalypse, Possible Futures, Waking Up, Thinking, and Creating a Better World

04 Education, Augmented Reality, Corporations, Cultural Intelligence, Geospatial, Peace Intelligence, Technologies
See the "Long Short" (short video) on gaming and Jesse Schell's presentation

Jesse Schell: Visions of the Gamepocalypse

Hosted by The Long Now Foundation

This is a provoking and entertaining presentation.
After the short video called “Pixels” prior to the presentation, Jesse Schell starts off with what if life becomes, not Orwellian, but Huxleyan (Brave New World) where pleasure achieved through technology grips the whole lives of citizens. Imagine sensors attached to commercial products from toothbrush to television (and electric tattoos linked to Facebook) collecting data + wi-fi connections uploading behavior data to the Web.  People can earn “points” like in a gaming environment depending on their behavior and habits and these points can be used for coupons, deals, and other corporate profit-pursuing conceptions.

Soon the presentation gets into prediction and if the more one practices at predicting the future, the better one can become.  Other parts of the presentation:

  • The upward trend of mobile gaming application sales versus console gaming systems, and how micro-transactions of money (Zynga, Playdom, Playfish, Bigpoint) in connection with social networking will be like peanut butter + chocolate.
  • Dream states (REM sleep) as un-tapped territory that most likely advertisers will reach first.
  • Virtual money such as “Farm cash,” and World of Warcraft gold was mentioned to attract product attention.
  • A stat was shown of commercial ads on television rising from 13% in 1950 to 36% today.
  • “Battlefield of the 21st century” as how you spend your day and carving up those percentages to target your behaviors

Continue reading “Video: Visions of the Gamepocalypse, Possible Futures, Waking Up, Thinking, and Creating a Better World”

Open Source Mobile Tech (SMS) Platforms for Credit, Education, Legal, and Medical

01 Poverty, 03 Economy, 04 Education, 07 Health, 09 Justice, Collective Intelligence, International Aid, Mobile, Technologies

FrontlineSMS is an open-source software that enables two-way text messaging between cheap mobile phones and laptops over cellular (GSM) networks.

FrontlineSMS: Credit
FrontlineSMS:Credit aims to make every formal financial service available to the entrepreneurial poor in 160 characters or less. By meshing the functionality of FrontlineSMS with local mobile payment systems, implementing institutions will be able to provide a full range of customizable services, from savings and credit to insurance and payroll.


FrontlineSMS: Learn (not finished yet)
FrontlineSMS:Learn leverages ubiquitous mobile technology—SMS or “text messaging”—to support and strengthen education and training initiatives and human capacity development and make learning opportunities available anytime and anywhere. Using the application knowledge and higher-order reasoning and decision-making skills can be developed, reinforced and assessed leading to improved transfer of learning, increased knowledge retention, long-term changes in behavior and, ultimately, improvements in service delivery.

FrontlineSMS: Legal (new)
These low-cost systems enable remote coordination between informal dispute resolution workers and the formal legal system, improving service delivery, range, and cost efficiency.

In addition to this core platform, FrontlineSMS:Legal is developing additional plug-ins that will add value to local organizations working to provide legal services. FrontlineSMS:Legal products offer several key functionalities:

Continue reading “Open Source Mobile Tech (SMS) Platforms for Credit, Education, Legal, and Medical”

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