Reference: Earth System Science for Global Sustainability–Grand Challenges

Analysis, Augmented Reality, Budgets & Funding, Communities of Practice, Earth Intelligence, Ethics, Geospatial, History, info-graphics/data-visualization, InfoOps (IO), Intelligence (government), International Aid, IO Sense-Making, Key Players, Maps, Methods & Process, microfinancing, Mobile, Open Government, Policies, Politics of Science & Science of Politics, Power Behind-the-Scenes/Special Interests, Real Time, Secrecy & Politics of Secrecy, Standards, Strategy, Technologies, Threats, Tools, Waste (materials, food, etc)
Main Document (24 Page PDF)

The International Council for Science (ICSU) is spearheading a consultative Visioning Process, in cooperation with the International Social Science Council (ISSC), to explore options and propose implementation steps for a holistic strategy on Earth system research. Five Grand Challenges were identified during step 1 of the process. If addressed in the next decade, these Grand Challenges will deliver knowledge to enable sustainable development, poverty eradication, and environmental protection in the face of global change.

The details of the Grand Challenges are contained in the document ‘Earth System Science for Global Sustainability: The Grand Challenges’, representing input from many individuals and institutions.

Science Article (2 Page PDF)

INTERNATIONAL COUNCIL FOR SCIENCE – PRESS RELEASE

Thursday 11 November 2010

Scientific Grand Challenges identified to address global sustainability

Paris, France—The international scientific community has identified five Grand Challenges that, if addressed in the next decade, will deliver knowledge to enable sustainable development, poverty eradication, and environmental protection in the face of global change. The Grand Challenges for Earth system science, published today, are the result of broad consultation as part of a visioning process spearheaded by the International Council for Science (ICSU) in cooperation with the International Social Science Council (ISSC).

The consultation highlighted the need for research that integrates our understanding of the functioning of the Earth system—and its critical thresholds—with global environmental change and socio-economic development.

The five Grand Challenges are:

  1. Forecasting—Improve the usefulness of forecasts of future environmental conditions and their consequences for people.
  2. Observing—Develop, enhance and integrate the observation systems needed to manage global and regional environmental change.
  3. Confining—Determine how to anticipate, recognize, avoid and manage disruptive global environmental change.
  4. Responding—Determine what institutional, economic and behavioural changes can enable effective steps toward global sustainability.
  5. Innovating—Encourage innovation (coupled with sound mechanisms for evaluation) in developing technological, policy and social responses to achieve global sustainability.

Continue reading “Reference: Earth System Science for Global Sustainability–Grand Challenges”

Journal: The Future of the Internet

03 Economy, Analysis, Audio, Augmented Reality, Collective Intelligence, Collective Intelligence, Commercial Intelligence, Computer/online security, info-graphics/data-visualization, InfoOps (IO), IO Technologies, Journalism/Free-Press/Censorship, Maps, Methods & Process, Mobile, Open Government, Real Time, Standards, Strategy, Technologies, Tools
Jon Lebkowsky Home

Tim Wu and the future of the Internet

Tim Wu explains the rise and fall of information monopolies in a conversation with New York Times blogger Nick Bilton. Author of The Master Switch: The Rise and Fall of Information Empires (Borzoi Books), Wu is known for the concept of “net neutrality.” He’s been thinking about this stuff for several years, and has as much clarity as anyone (which is still not much) about the future of the Internet.

I think the natural tendency would be for the system to move toward a monopoly control, but everything that’s natural isn’t necessarily inevitable. For years everyone thought that every republic would eventually turn into a dictatorship. So I think if people want to, we can maintain a greater openness, but it’s unclear if Americans really want that…. The question is whether there is something about the Internet that is fundamentally different, or about these times that is intrinsically more dynamic, that we don’t repeat the past. I know the Internet was designed to resist integration, designed to resist centralized control, and that design defeated firms like AOL and Time Warner. But firms today, like Apple, make it unclear if the Internet is something lasting or just another cycle.

Journal: Microsoft & Nokia in the Mobile Space

InfoOps (IO), IO Multinational, IO Sense-Making, IO Technologies, Methods & Process, Mobile, Strategy, Technologies, Tools
November 09, 2010

Microsoft and Nokia: A tale of two elephants

Nokia reabsorbs Symbian, and Microsoft ships Windows Phone 7 — to big yawns. How they became mobile's elephants in the room

By Galen Gruman | InfoWorld

When Microsoft released Windows Phone 7 in the United States yesterday, very few people lined up at the AT&T and T-Mobile stores to get the HTC and Samsung debut models — despite all the extensive Windows Phone 7 advertising by Microsoft to goose up demand. (Maybe they read the unenthusiasic reviews from publications that got early versions.)

When Nokia announced yesterday that it was reabsorbing the Symbian operating system it had spun out as an open source effort 18 months ago, I thought, “Why bother? I thought MeeGo was your mobile OS future anyhow?” — especially given the lack of attention to the last major release of Symbian (Symbian 3) in September.

Read rest of review…

Phi Beta Iota: Both Microsoft and Nokia are at a fork in the road.  The above review, vastly more critical than the fluff found elsewhere, is bleeding edge truth.  Absent new management and a compelling vision–ideally one that united both companies to favor a very simple low cost cellular “key” combined with a vast global grid meshing humans with call centers and back office cloud processing, both companies appear destined for further decline.

See Also:

Graphic: One Vision for the Future of Microsoft

Modular Computer Simplifies Electronics Recycling, Reduces Electronic Waste and Disassembles in Two Minutes

03 Environmental Degradation, Academia, Technologies, Waste (materials, food, etc)

October 29, 2010

Stanford Students Design Recyclable Laptop with Autodesk Inventor Software

Modular Computer Simplifies Electronics Recycling, Reduces Electronic Waste and Disassembles in Two Minutes

SAN RAFAEL, Calif.–(BUSINESS WIRE)–Autodesk, Inc. (NASDAQ: ADSK) has named a class of Stanford University graduate students as Autodesk Inventor of the Month for October for developing a prototype of the recyclable Bloom laptop.

The Bloom laptop is the project of a team of students from Stanford and Finland’s Aalto University who were given the task to create a recyclable consumer electronics product that makes electronics recycling a simpler, more effective and engaging process for consumers. The students used Autodesk Inventor and Autodesk Inventor Publisher software to help develop and refine the innovative laptop during the school year. Creating 3D digital prototypes of the hardware components inside the laptop aided in creating a readily accessible laptop design that is also easy to disassemble.

Continue reading “Modular Computer Simplifies Electronics Recycling, Reduces Electronic Waste and Disassembles in Two Minutes”

Poverty Is Not a Game (PING) – A game about poverty

01 Poverty, 04 Education, Technologies
link

PING is an online game made for secondary schools, forming a starting point to discuss the subject ‘poverty’ and what it means to be poor. Ping is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path.

PING shows that games can help to introduce complex social subjects like poverty in the class room.

The partners of the PING project want to contribute to the social debate encouraging the use of games at school as a tool to open the difficult discussion about poverty.

PING was made possible with the help of The King Baudouin Foundation (Belgium), IBBT (Belgium), with The Network of European Foundations, the Robert Bosch Stiftung (Germany) , the Fundação Calouste Gulbenkian (Portugal/UK) and Fondation Bernheim (Belgium).

Play the game on line or download PING.

For the development of the game there was an intensive collaboration with the European Schoolnet (umbrella organization consisting of 31 ministries of education from the European member states) and the European Poverty Network (umbrella organization of poverty organizations from the European member states) to make games discussable in an educational context. The manual and game will be distributed in all secondary schools in Belgium with the support of the Belgian government.

PING was internationally launched on October 20th 2010 at the European convention “Poverty is not a game. Serious Games as a mean to discuss complex societal issues” in Brussels.

The game and manual are now available on the website.

Also available in Nederlands,  Français, and Deutsch