Steven Aftergood: Open Source Intelligence Act III

Advanced Cyber/IO, Book Lists, Collaboration Zones, Communities of Practice, Defense Science Board, Director of National Intelligence et al (IC), DoD, Ethics, Hacking, InfoOps (IO), Intelligence (government), Key Players, Mobile, Officers Call, Open Government, Policies, Real Time, Serious Games, Threats, Topics (All Other)
Steven Aftergood

Phi Beta Iota:  Act I was 1988-1993.  Act II was 1993-2011.  Act III began with the publication of NO MORE SECRETS with a Foreword by Senator Gary Hart (D-CO).

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Reference: Smart Nation Act (Simplified) 2011

Advanced Cyber/IO, Analysis, Budgets & Funding, Collaboration Zones, Collective Intelligence, Communities of Practice, Congressional Research Service, Ethics, General Accountability Office, Hill Letters & Testimony, InfoOps (IO), Intelligence (government), Key Players, Legislation, Memoranda, Methods & Process, Mobile, Office of Management and Budget, Officers Call, Open Government, Policies, Policy, Politics of Science & Science of Politics, Real Time, Reform, Research resources, Resilience, Serious Games, Standards, Strategy, Technologies, Threats
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Serious Games for Serious Civic Engagement

Advanced Cyber/IO, Civil Society, Collective Intelligence, Government, Policies, Serious Games, Threats

   Serious Games for Serious Civic Engagement

Use The Power of Collaborative, Serious Games to Engage Citizens and  

  Resolve Our Budget Crises


It’s no secret. We’re broke. Local governments, state governments, the U.S. Federal Government and many international governments are all facing budget shortfalls, spending cuts and reduced services. All of us — ordinary citizens, elected officials, civic and community leaders — know that we must make dramatic changes and tough choices to solve this crisis. But how do we engage our communities in identifying and prioritizing the best possible solutions? How do we create more engaged and informed citizens?

Our Answer?  Fix Broke(n) Governments through Serious Games

On January 29, 2011, The Innovation Games® Company designed and produced an in-person serious game to help more than 100 citizens, community leaders and city officials in San Jose, CA collaboratively prioritize possible cuts to the city budget.

Instead of polling residents individually, our specially designed Innovation Game®, the San Jose Budget Games, created an opportunity for ordinary citizens to negotiate with one another, listen to their neighbors and create budgets that reflected not only their own but others viewpoints. Civic leaders left the San Jose Budget Games with both a clear and actionable list of the proposals citizens could compromise on and also a record of why they had found common ground—and the game results have impacted the actual city budget.

Our experience with the city of San Jose has convinced us that games are a powerful tool for civic engagement: Thus we’re seeking funds to extend our existing in-person version of Budget Games into an online version.  Instead of engaging hundreds of citizens, we want to powerfully connect tens of thousands or even millions of motivated citizens with their elected officials—and we need your help to get this done.

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Reference: No More Secrets – Open Source Intelligence/Intelligence Reform Fight Round II

Advanced Cyber/IO, Blog Wisdom, Collaboration Zones, Communities of Practice, Ethics, Key Players, Officers Call, Policies, Serious Games, Threats
Amazon Page

Updated 4 Aug 2011 to add M4IS2

Multinational, Multiagency, Multidisciplinary, Multidomain Information-Sharing and Sense-Making (M4IS2)

2012 Manifesto for Truth: Expanding the Open Source Revolution (Evolver Editions, July 2012)

2010: Human Intelligence (HUMINT) Trilogy Updated

2010 INTELLIGENCE FOR EARTH: Clarity, Diversity, Integrity, & Sustainability

2006 Briefing to the Coalition Coordination Center (CCC) Leadership at the U.S. Central Command (USCENTCOM)–Multinational Intelligence: Can CENTCOM Lead the Way? Reflections on OSINT & the Coalition

– – – – – – –

Short Review by Retired Reader

Long Review by Robert Steele

Reference: Open Source Agency (OSA) III

Reference: Open Source Agency (OSA) II

Reference: Open Source Agency (OSA) I

See Also:

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2014 Peace from Above: Envisioning the Future of UN Air Power

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Steele in Dorn Peace from Above As Published

Finally published in 2014 (Article) originally presented in 2011 (Briefing).

The chapter more fully integrates the DNI spiral between modern mature intelligence (M4IS2) and modern mature Air Power.

Abstract 3.1

Briefing 3.3 (29 Slides With Notes As Presented 40 KB pptx)

Event: 15-17 June Ontario UN Aerospace Power

See Also:

2012 Robert Steele: Practical Reflections on UN Intelligence + UN RECAP

UN Intelligence @ Phi Beta Iota

Worth a Look: Wings for Peace – First Book on Air Power in UN Operations

Paul Fernhout: Comments on Integrity at Scale

Advanced Cyber/IO, Analysis, Blog Wisdom, Budgets & Funding, Collective Intelligence, Communities of Practice, Counter-Oppression/Counter-Dictatorship Practices, Cultural Intelligence, Earth Intelligence, Ethics, Key Players, Policies, Serious Games, Threats
Paul Fernhout

Just from the topics, it seems like a more coherent version of this stuff I wrote in 2004:  Achieving the Star Trek Society.

“This essay shows how a total of $14000 billion up front and at least another $2085 billion per year can be made available for creative investment in the USA by adopting a post-scarcity worldview. This money can help further fund a virtuous cycle of more creative and more cost saving efforts, as well as better education. It calls for the non-profit sector to help shape a new mythology of wealth and to take the lead in getting the average person as well as decision makers to make the shift in worldview to their own long term benefit. … Let us consider ways to free up money for the non-profit sector (or
reducing working hours) by cutting wasteful government and consumer
spending in these areas with (annual estimate of easy savings):

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Patrick Meier: Mobile Technology & Hybrid Governance

Advanced Cyber/IO, Collaboration Zones, Communities of Practice, Ethics, InfoOps (IO), Key Players, Methods & Process, Mobile, Policies, Real Time, Serious Games, Threats
Patrick Meier

Mobile Technologies for Conflict Management: Online Dispute Resolution, Governance, Participation is the title of a new book edited by Marta Poblet. I recently met Marta in Vienna, Austria during the UN Expert Meeting on Croudsource Mapping organized by UN SPIDER. I'm excited that her book has just launched. The chapters are is divided into 3 sections: Disruptive Applications of Mobile Technologies; Towards a Mobile ODR; and Mobile Technologies: New Challenges for Governance, Privacy and Security.

The book includes chapters by several colleagues of mine like Mike Best on “Mobile Phones in Conflict Stressed Environments”, Ken Banks on “Appropriate Mobile Technologies,” Oscar Salazar and Jorge Soto on “How to Crowdsource Election Monitoring in 30 Days,” Jacok Korenblum and Bieta Andemariam on “How Souktel Uses SMS Technology to Empower and Aid in Conflict-Affected Communities,” and Emily Jacobi on “Burma: A Modern Anomaly.”

My colleagues Jessica Heinzelman, Rachel Brown and myself also contributed one of the chapters, “Mobile Technology, Crowdsourcing and Peace Mapping: New Theory and Applications for Conflict Management.”

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